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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2550
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Posted - 2014.01.16 21:01:00 -
[1] - Quote
I put this in my survey response as well: https://www.fuzzwork.co.uk/2013/11/24/retooling-industry-eve-blue-sky/ https://www.fuzzwork.co.uk/2013/05/12/renting-player-slots-reworking-industry/ https://www.fuzzwork.co.uk/2012/11/20/industry-iteration/ Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2554
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Posted - 2014.01.17 10:07:00 -
[2] - Quote
Cloaky McWarpStab wrote:Xurr wrote:Hey CCP,
I'm not going to co-operate with others because I don't want 150bil in BPOs stolen.
I'm not going to co-operate with others because I don't want my jobs to be canceled for the lulz.
I'm not going to co-operate with others because I don't want them to be able to shoot my freighters for the lulz.
I'm not going to co-operate with others because I don't want the fuel dumped out of my POS for the lulz.
Isn't trust a key game play element?
The thing is:
What's the benefit of working in the same corp as another player, from an industrial stand point? (Rather than a looser association. Not an alliance, as that just makes you a more attractive target for war decs, but grouping you together for a single dec)
I can only think of one. Standings, for anchoring POS. If everyone is careful not to have standings which mess with the chosen faction. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2554
|
Posted - 2014.01.17 11:18:00 -
[3] - Quote
Aineko Macx wrote:Steve Ronuken wrote:What's the benefit of working in the same corp as another player, from an industrial stand point?
I can only think of one. Standings, for anchoring POS. If everyone is careful not to have standings which mess with the chosen faction. While it can be a benefit, the standings are an obstacle most of the time. I'd get rid of the standing requirements for anchoring POS altogether. Other potential benefits of working in the same corps: - Separation of duties (specialization) - Sharing of underutilized BPOs and POS - Timezone coverage
Separation of duties: A corp doesn't help with this. a loose association does it as well, without the risk of losing your stuff.
Sharing: True. Can't argue with this one.
Timezone Coverage: Not a huge issue for an industrial corp, except for defence
I would like there to be more reasons to be in a corp, but it requires more safeguards on your stuff, to stop it from being nicked by someone. Personal production facilities would help here, rather than global POS ones. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2554
|
Posted - 2014.01.17 12:57:00 -
[4] - Quote
Rodrik Vikary wrote:I've answered this survey yesterday, even though my knowledge in the area of S&I is very low. I mainly do PI, which was hard in the beggining (lost some isk having to rebuild after noticing mistakes) but now it is really easy.
My main problem with S&I is that, it seems there are just too many skills for it. I can't begin to understand what all those Science skills are used for and I think the information should be more ingame than now. Right now there is too much info that I need to search elsewhere to understand how things work since I'm a new player here (6 months).
I understand the need for specialization with EVE but it seems like getting into S&I is practically impossible for people like me and I believe in a sandbox, all aspects of the game should be a little bit easier to understand and to begin. The most manufacturing I've done so far was getting a BPC and using it, like in the tutorials, because the rest is kind of a mystery to me.
T1 manufacturing has 5 skills which affect it: Industry: Time to make something (and as a requirement) Production Efficiency: The additional waste due to low skill. Supply Chain Networking: Start jobs remotely. Mass Production and Advanced Mass Production: for additional lines.
T1 research (ME, PE, copying) Lab operations, Advanced Lab operations: number of slots you have. Metallurgy: reduces ME research time. Research: reduces PL research time Scientific Networking: remote jobs.
T2 manufacturing has additional skill requirements for actually making the thing. No 'modifier' skills.
T2 /invention/ requires a bunch of science skills. You can get started with just 2. More open up more blueprints to invent from. You also need at least one Encryption methods skill. Other than that, it's the regular skills for research.
T3 needs some more skills (I've not touched it yet).
Refining needs some skills too, to reduce the waste.
So, all in all, not really /that/ many skills needed. Compare it to PvP.
Edit (I posted late, due to work expecting me to actually do some work): Getting the information /in/ game isn't that easy to do, when it's as wide ranging as it is.
Mostly, referring people to the wiki makes sense. As it's 'official' documentation for the game. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2555
|
Posted - 2014.01.17 17:19:00 -
[5] - Quote
I'd be surprised if they make current things unable to be done by an individual.
New things, or making it easier/safer/less insane to do in a group is possible though. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2558
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Posted - 2014.01.18 16:56:00 -
[6] - Quote
Being able to combine blueprints would be a game changer.
As it would mean you could keep your production lines running 24x7 in T2 production. This wouldn't improve your productivity. It would reduce the price for those items with a less than 24 hour run time. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2559
|
Posted - 2014.01.19 18:23:00 -
[7] - Quote
Calorn Marthor wrote:Hi there, posted a proposal related to industry here
Not too bad an idea.
However, I'd prefer to keep it all in space, where it has at least some vulnerability.
https://www.fuzzwork.co.uk/2013/11/24/retooling-industry-eve-blue-sky/ is something I wrote on it a while ago.
Barriers to entry is a good thing. Not insurmountable barriers, but some. Skill and ISK, primarily. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2588
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Posted - 2014.01.24 12:24:00 -
[8] - Quote
Liner Xiandra wrote:Muffet McStrudel wrote:Liner Xiandra wrote:Some more means to disrupt your competitors would be nice as well.
You can put a hit on someone and ruin their hauling alts for a long time. Isn't that enough? Not sure why you think there are too many plentiful hi-sec slots? Not sure why you think they are cheap or you should know who's doing what where? Doesn't hi-sec research take long enough already? Blowing up PI? Really? So you basically want industry tools to grief people. Good lord.  I am saying that industry is way too safe at the moment. Its also quite fitting that you'd post this being in an NPC corp.
I'd like to see fewer station slots (perhaps limited in the number you can use per station too)
And an easier way to get production slots in space, for people who aren't in NPC corporations. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2838
|
Posted - 2014.03.13 16:26:00 -
[9] - Quote
Batelle wrote:let us set the source materials location and then dynamically populate the "quote" window as we adjust the number of runs or other parameters. It needs to be sliders, not dropdown menus that require a click for recalculating every adjustment.
That's the very reason that I got into Eve 3rd party development. The other blueprint calculators worked, but they took more 'work' to use than I liked, when you wanted to change things.
So I added sliders. Then just kept on adding things to make it one screen that could do almost anything. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
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